#include "HardwareResource.h"


CHardwareResource::CHardwareResource( UINT32 dwID, ResourceHandle hHandle, EResourceType eResType )
	: m_dwID(dwID)
	, m_hRealHandle(hHandle)
	, m_eResType(eResType)
{
}

CHardwareResource::~CHardwareResource()
{
}

void CHardwareResource::Release()
{
	m_dwID = -1;
	m_hRealHandle = 0;
}
